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Compare any two graphics cards: 
 
 GeForce 8800 GTS (G80) 320MB vs Radeon HD 5830
 IntroThe GeForce 8800 GTS (G80) 320MB uses a 90 nm design. nVidia has clocked the core frequency at 513 MHz. The GDDR3 RAM runs at a speed of 792 MHz on this particular card. It features 96 SPUs along with 48 Texture Address Units and 20 ROPs.Compare those specs to the Radeon HD 5830, which features core clock speeds of 800 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 1120(224x5) SPUs as well as 56 TAUs and 16 ROPs. 
Display Graphs
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthIn theory, the Radeon HD 5830 is 102% quicker than the GeForce 8800 GTS (G80) 320MB in general, due to its higher data rate. (explain) 
 Texel RateThe Radeon HD 5830 is much (more or less 82%) better at AF than the GeForce 8800 GTS (G80) 320MB. (explain)
 Pixel RateThe Radeon HD 5830 is much (approximately 25%) better at full screen anti-aliasing than the GeForce 8800 GTS (G80) 320MB, and also will be able to handle higher resolutions without slowing down too much. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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