Compare any two graphics cards:
VS

GeForce GT 240 GDDR5 vs GeForce GT 440 1.5GB

Intro

The GeForce GT 240 GDDR5 makes use of a 40 nm design. nVidia has set the core speed at 550 MHz. The GDDR5 RAM is set to run at a speed of 850 MHz on this particular card. It features 96 SPUs as well as 32 Texture Address Units and 8 Rasterization Operator Units.

Compare those specs to the GeForce GT 440 1.5GB, which comes with a core clock frequency of 594 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 192-bit bus, and uses a 40 nm design. It is made up of 144 SPUs, 24 TAUs, and 24 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce GT 240 GDDR5 70 Watts
Difference: 14 Watts (25%)

Memory Bandwidth

In theory, the GeForce GT 240 GDDR5 should be 26% quicker than the GeForce GT 440 1.5GB in general, because of its higher bandwidth. (explain)

GeForce GT 240 GDDR5 54400 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 11200 (26%)

Texel Rate

The GeForce GT 240 GDDR5 should be a lot (approximately 23%) more effective at AF than the GeForce GT 440 1.5GB. (explain)

GeForce GT 240 GDDR5 17600 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 3344 (23%)

Pixel Rate

The GeForce GT 440 1.5GB should be quite a bit (more or less 224%) faster with regards to anti-aliasing than the GeForce GT 240 GDDR5, and able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GT 440 1.5GB 14256 Mpixels/sec
GeForce GT 240 GDDR5 4400 Mpixels/sec
Difference: 9856 (224%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 240 GDDR5

Amazon.com

Check prices at:

GeForce GT 440 1.5GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 240 GDDR5 GeForce GT 440 1.5GB
Manufacturer nVidia nVidia
Year Novermber 2009 October 2010
Code Name GT215 GF106
Memory 512 MB 1536 MB
Core Speed 550 MHz 594 MHz
Memory Speed 3400 MHz 1800 MHz
Power (Max TDP) 70 watts 56 watts
Bandwidth 54400 MB/sec 43200 MB/sec
Texel Rate 17600 Mtexels/sec 14256 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 14256 Mpixels/sec
Unified Shaders 96 144
Texture Mapping Units 32 24
Render Output Units 8 24
Bus Type GDDR5 GDDR3
Bus Width 128-bit 192-bit
Fab Process 40 nm 40 nm
Transistors 289 million 1170 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GT 240 GDDR5

Amazon.com

Check prices at:

GeForce GT 440 1.5GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield