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GeForce 9800 GX2 vs GeForce GT 440 1.5GB

Intro

The GeForce 9800 GX2 has a GPU core speed of 600 MHz, and the 512 MB of GDDR3 RAM is set to run at 1000 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specs to the GeForce GT 440 1.5GB, which features GPU core speed of 594 MHz, and 1536 MB of GDDR3 memory set to run at 900 MHz through a 192-bit bus. It also is comprised of 144 Stream Processors, 24 TAUs, and 24 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce 9800 GX2 197 Watts
Difference: 141 Watts (252%)

Memory Bandwidth

Performance-wise, the GeForce 9800 GX2 should theoretically be a lot better than the GeForce GT 440 1.5GB overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 84800 (196%)

Texel Rate

The GeForce 9800 GX2 should be a lot (about 439%) faster with regards to texture filtering than the GeForce GT 440 1.5GB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 62544 (439%)

Pixel Rate

The GeForce 9800 GX2 should be quite a bit (more or less 35%) better at anti-aliasing than the GeForce GT 440 1.5GB, and should be able to handle higher resolutions better. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 4944 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GT 440 1.5GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GT 440 1.5GB
Manufacturer nVidia nVidia
Year Mar 2008 October 2010
Code Name G92 GF106
Memory 512 MB (x2) 1536 MB
Core Speed 600 MHz (x2) 594 MHz
Memory Speed 2000 MHz (x2) 1800 MHz
Power (Max TDP) 197 watts 56 watts
Bandwidth 128000 MB/sec 43200 MB/sec
Texel Rate 76800 Mtexels/sec 14256 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 14256 Mpixels/sec
Unified Shaders 128 (x2) 144
Texture Mapping Units 64 (x2) 24
Render Output Units 16 (x2) 24
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 192-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1170 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GT 440 1.5GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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