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GeForce GT 440 1.5GB vs Radeon HD 4850 X2 512MB

Intro

The GeForce GT 440 1.5GB makes use of a 40 nm design. nVidia has clocked the core speed at 594 MHz. The GDDR3 RAM is set to run at a speed of 900 MHz on this particular card. It features 144 SPUs along with 24 Texture Address Units and 24 ROPs.

Compare those specifications to the Radeon HD 4850 X2 512MB, which has clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 RAM. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 194 Watts (346%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 512MB will be 194% quicker than the GeForce GT 440 1.5GB overall, due to its greater data rate. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 83904 (194%)

Texel Rate

The Radeon HD 4850 X2 512MB should be much (more or less 251%) faster with regards to texture filtering than the GeForce GT 440 1.5GB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 35744 (251%)

Pixel Rate

The Radeon HD 4850 X2 512MB will be much (about 40%) faster with regards to full screen anti-aliasing than the GeForce GT 440 1.5GB, and should be able to handle higher resolutions more effectively. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 5744 (40%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year October 2010 Nov 7, 2008
Code Name GF106 R700
Memory 1536 MB 512 MB (x2)
Core Speed 594 MHz 625 MHz (x2)
Memory Speed 1800 MHz 1986 MHz (x2)
Power (Max TDP) 56 watts 250 watts
Bandwidth 43200 MB/sec 127104 MB/sec
Texel Rate 14256 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 144 800(160x5) (x2)
Texture Mapping Units 24 40 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 192-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1170 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 440 1.5GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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