Compare any two graphics cards:
GeForce GT 440 1.5GB vs Radeon HD 6950 2GB
IntroThe GeForce GT 440 1.5GB features core speeds of 594 MHz on the GPU, and 900 MHz on the 1536 MB of GDDR3 memory. It features 144 SPUs as well as 24 Texture Address Units and 24 ROPs.Compare those specifications to the Radeon HD 6950 2GB, which makes use of a 40 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 RAM works at a speed of 1250 MHz on this model. It features 1408 SPUs along with 88 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 6950 2GB should be a lot faster than the GeForce GT 440 1.5GB in general. (explain)
Texel RateThe Radeon HD 6950 2GB should be a lot (more or less 394%) better at texture filtering than the GeForce GT 440 1.5GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 6950 2GB is superior to the GeForce GT 440 1.5GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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