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GeForce GT 440 1.5GB vs Radeon HD 6970

Intro

The GeForce GT 440 1.5GB uses a 40 nm design. nVidia has set the core frequency at 594 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this model. It features 144 SPUs along with 24 Texture Address Units and 24 Rasterization Operator Units.

Compare all of that to the Radeon HD 6970, which has a clock frequency of 880 MHz and a GDDR5 memory speed of 1375 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 1536 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6970 3470 points
GeForce GT 440 1.5GB 840 points
Difference: 2630 (313%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
Radeon HD 6970 250 Watts
Difference: 194 Watts (346%)

Memory Bandwidth

Theoretically, the Radeon HD 6970 should be quite a bit faster than the GeForce GT 440 1.5GB overall. (explain)

Radeon HD 6970 176000 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 132800 (307%)

Texel Rate

The Radeon HD 6970 is a lot (about 493%) better at texture filtering than the GeForce GT 440 1.5GB. (explain)

Radeon HD 6970 84480 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 70224 (493%)

Pixel Rate

The Radeon HD 6970 should be quite a bit (about 98%) faster with regards to anti-aliasing than the GeForce GT 440 1.5GB, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 6970 28160 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 13904 (98%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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Radeon HD 6970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB Radeon HD 6970
Manufacturer nVidia AMD
Year October 2010 December 2010
Code Name GF106 Cayman XT
Memory 1536 MB 2048 MB
Core Speed 594 MHz 880 MHz
Memory Speed 1800 MHz 5500 MHz
Power (Max TDP) 56 watts 250 watts
Bandwidth 43200 MB/sec 176000 MB/sec
Texel Rate 14256 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 144 1536
Texture Mapping Units 24 96
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 2640 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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