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GeForce 8600 GT 256MB GDDR3 vs GeForce GT 430 1GB

Intro

The GeForce 8600 GT 256MB GDDR3 makes use of a 80 nm design. nVidia has set the core frequency at 540 MHz. The GDDR3 memory runs at a speed of 700 MHz on this specific card. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.

Compare those specs to the GeForce GT 430 1GB, which has a core clock frequency of 700 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It features 96 SPUs, 16 TAUs, and 4 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 256MB GDDR3 47 Watts
GeForce GT 430 1GB 60 Watts
Difference: 13 Watts (28%)

Memory Bandwidth

Theoretically, the GeForce GT 430 1GB should be quite a bit faster than the GeForce 8600 GT 256MB GDDR3 in general. (explain)

GeForce GT 430 1GB 28800 MB/sec
GeForce 8600 GT 256MB GDDR3 22400 MB/sec
Difference: 6400 (29%)

Texel Rate

The GeForce GT 430 1GB is a lot (more or less 30%) more effective at AF than the GeForce 8600 GT 256MB GDDR3. (explain)

GeForce GT 430 1GB 11200 Mtexels/sec
GeForce 8600 GT 256MB GDDR3 8640 Mtexels/sec
Difference: 2560 (30%)

Pixel Rate

The GeForce 8600 GT 256MB GDDR3 is a lot (about 54%) more effective at anti-aliasing than the GeForce GT 430 1GB, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce 8600 GT 256MB GDDR3 4320 Mpixels/sec
GeForce GT 430 1GB 2800 Mpixels/sec
Difference: 1520 (54%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 8600 GT 256MB GDDR3

Amazon.com

GeForce GT 430 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce 8600 GT 256MB GDDR3 GeForce GT 430 1GB
Manufacturer nVidia nVidia
Year April 2007 October 2010
Code Name G84 GF108
Fab Process 80 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 256 MB 1024 MB
Core Speed 540 MHz 700 MHz
Shader Speed 1180 MHz 1400 MHz
Memory Speed 700 MHz (1400 MHz effective) 900 MHz (1800 MHz effective)
Unified Shaders 32 96
Texture Mapping Units 16 16
Render Output Units 8 4
Bus Type GDDR3 GDDR3
Bus Width 128-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 47 watts 60 watts
Shader Model 4.0 5.0
Bandwidth 22400 MB/sec 28800 MB/sec
Texel Rate 8640 Mtexels/sec 11200 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 2800 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Comments

One Response to “GeForce 8600 GT 256MB GDDR3 vs GeForce GT 430 1GB”
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