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GeForce GT 430 1GB vs Radeon HD 4850 512MB


The GeForce GT 430 1GB comes with a GPU core speed of 700 MHz, and the 1024 MB of GDDR3 RAM is set to run at 900 MHz through a 128-bit bus. It also is made up of 96 SPUs, 16 Texture Address Units, and 4 Raster Operation Units.

Compare those specifications to the Radeon HD 4850 512MB, which comes with core clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 memory. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 1GB 60 Watts
Radeon HD 4850 512MB 110 Watts
Difference: 50 Watts (83%)

Memory Bandwidth

In theory, the Radeon HD 4850 512MB will be 121% faster than the GeForce GT 430 1GB in general, due to its greater bandwidth. (explain)

Radeon HD 4850 512MB 63552 MB/sec
GeForce GT 430 1GB 28800 MB/sec
Difference: 34752 (121%)

Texel Rate

The Radeon HD 4850 512MB is quite a bit (more or less 123%) better at anisotropic filtering than the GeForce GT 430 1GB. (explain)

Radeon HD 4850 512MB 25000 Mtexels/sec
GeForce GT 430 1GB 11200 Mtexels/sec
Difference: 13800 (123%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 4850 512MB is a better choice, by a large margin. (explain)

Radeon HD 4850 512MB 10000 Mpixels/sec
GeForce GT 430 1GB 2800 Mpixels/sec
Difference: 7200 (257%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 430 1GB

Radeon HD 4850 512MB

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.


Display Specifications

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Model GeForce GT 430 1GB Radeon HD 4850 512MB
Manufacturer nVidia AMD
Year October 2010 Jun 25, 2008
Code Name GF108 RV770 PRO
Memory 1024 MB 512 MB
Core Speed 700 MHz 625 MHz
Memory Speed 1800 MHz 1986 MHz
Power (Max TDP) 60 watts 110 watts
Bandwidth 28800 MB/sec 63552 MB/sec
Texel Rate 11200 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 96 800(160x5)
Texture Mapping Units 16 40
Render Output Units 4 16
Bus Type GDDR3 GDDR3
Bus Width 128-bit 256-bit
Fab Process 40 nm 55 nm
Transistors 585 million 956 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.


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