Compare any two graphics cards:
GeForce GT 210 vs GeForce GT 430 1GB
IntroThe GeForce GT 210 makes use of a 40 nm design. nVidia has clocked the core frequency at 589 MHz. The DDR3 memory is set to run at a frequency of 800 MHz on this specific model. It features 16 SPUs as well as 8 TAUs and 4 Rasterization Operator Units.Compare those specs to the GeForce GT 430 1GB, which uses a 40 nm design. nVidia has set the core frequency at 700 MHz. The GDDR3 memory runs at a frequency of 900 MHz on this particular card. It features 96 SPUs along with 16 Texture Address Units and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 430 1GB should theoretically perform much faster than the GeForce GT 210 overall. (explain)
Texel RateThe GeForce GT 430 1GB should be quite a bit (more or less 138%) more effective at anisotropic filtering than the GeForce GT 210. (explain)
Pixel RateThe GeForce GT 430 1GB should be just a bit (about 19%) faster with regards to FSAA than the GeForce GT 210, and should be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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