Compare any two graphics cards:
GeForce GT 210 vs GeForce GT 430 1GB
IntroThe GeForce GT 210 makes use of a 40 nm design. nVidia has clocked the core speed at 589 MHz. The DDR3 memory works at a frequency of 800 MHz on this specific model. It features 16 SPUs as well as 8 TAUs and 4 ROPs.Compare those specifications to the GeForce GT 430 1GB, which features a core clock frequency of 700 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It features 96 SPUs, 16 TAUs, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 430 1GB will be 125% quicker than the GeForce GT 210 overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce GT 430 1GB should be quite a bit (more or less 138%) better at AF than the GeForce GT 210. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GT 430 1GB is a better choice, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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