Compare any two graphics cards:
GeForce 9500 GT 512MB GDDR3 vs GeForce GT 315
IntroThe GeForce 9500 GT 512MB GDDR3 comes with a GPU clock speed of 550 MHz, and the 512 MB of GDDR3 memory runs at 800 MHz through a 128-bit bus. It also features 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare those specifications to the GeForce GT 315, which comes with a GPU core clock speed of 625 MHz, and 512 MB of DDR3 memory running at 790 MHz through a 128-bit bus. It also features 48 Stream Processors, 16 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 9500 GT 512MB GDDR3 should theoretically perform a little bit faster than the GeForce GT 315 overall. (explain)
Texel RateThe GeForce GT 315 should be a little bit (more or less 14%) more effective at texture filtering than the GeForce 9500 GT 512MB GDDR3. (explain)
Pixel RateThe GeForce GT 315 will be a small bit (approximately 14%) more effective at anti-aliasing than the GeForce 9500 GT 512MB GDDR3, and also capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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