Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GT 430 vs Radeon HD 3650 512MB

Intro

The GeForce GT 430 has a GPU clock speed of 700 MHz, and the 512 MB of GDDR3 RAM is set to run at 900 MHz through a 128-bit bus. It also is comprised of 96 SPUs, 16 Texture Address Units, and 4 Raster Operation Units.

Compare those specifications to the Radeon HD 3650 512MB, which comes with a core clock frequency of 725 MHz and a GDDR3 memory frequency of 800 MHz. It also uses a 128-bit bus, and makes use of a 55 nm design. It is comprised of 120(24x5) SPUs, 8 TAUs, and 4 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 60 Watts
Radeon HD 3650 512MB 78 Watts
Difference: 18 Watts (30%)

Memory Bandwidth

In theory, the GeForce GT 430 will be 13% quicker than the Radeon HD 3650 512MB in general, due to its greater bandwidth. (explain)

GeForce GT 430 28800 MB/sec
Radeon HD 3650 512MB 25600 MB/sec
Difference: 3200 (13%)

Texel Rate

The GeForce GT 430 should be much (more or less 93%) faster with regards to AF than the Radeon HD 3650 512MB. (explain)

GeForce GT 430 11200 Mtexels/sec
Radeon HD 3650 512MB 5800 Mtexels/sec
Difference: 5400 (93%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 3650 512MB is a better choice, not by a very large margin though. (explain)

Radeon HD 3650 512MB 2900 Mpixels/sec
GeForce GT 430 2800 Mpixels/sec
Difference: 100 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 430

Amazon.com

Check prices at:

Radeon HD 3650 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 430 Radeon HD 3650 512MB
Manufacturer nVidia AMD
Year October 2010 2008
Code Name GF108 RV635 PRO
Memory 512 MB 512 MB
Core Speed 700 MHz 725 MHz
Memory Speed 1800 MHz 1600 MHz
Power (Max TDP) 60 watts 78 watts
Bandwidth 28800 MB/sec 25600 MB/sec
Texel Rate 11200 Mtexels/sec 5800 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 2900 Mpixels/sec
Unified Shaders 96 120(24x5)
Texture Mapping Units 16 8
Render Output Units 4 4
Bus Type GDDR3 GDDR3
Bus Width 128-bit 128-bit
Fab Process 40 nm 55 nm
Transistors 585 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 430

Amazon.com

Check prices at:

Radeon HD 3650 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield