Compare any two graphics cards:
GeForce GT 430 vs Radeon HD 3650 256MB
IntroThe GeForce GT 430 uses a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR3 RAM runs at a frequency of 900 MHz on this specific model. It features 96 SPUs along with 16 Texture Address Units and 4 Rasterization Operator Units.Compare those specifications to the Radeon HD 3650 256MB, which makes use of a 55 nm design. AMD has set the core speed at 725 MHz. The DDR2 memory is set to run at a frequency of 800 MHz on this particular card. It features 120(24x5) SPUs as well as 8 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 430 should perform a small bit faster than the Radeon HD 3650 256MB in general. (explain)
Texel RateThe GeForce GT 430 is quite a bit (approximately 93%) more effective at AF than the Radeon HD 3650 256MB. (explain)
Pixel RateThe Radeon HD 3650 256MB will be a bit (more or less 4%) better at FSAA than the GeForce GT 430, and also will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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