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GeForce GT 430 vs GeForce GTX 295

Intro

The GeForce GT 430 makes use of a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR3 memory runs at a speed of 900 MHz on this specific card. It features 96 SPUs along with 16 Texture Address Units and 4 ROPs.

Compare those specs to the GeForce GTX 295, which has core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 240 SPUs as well as 80 Texture Address Units and 28 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 60 Watts
GeForce GTX 295 289 Watts
Difference: 229 Watts (382%)

Memory Bandwidth

In theory, the GeForce GTX 295 should perform quite a bit faster than the GeForce GT 430 in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GT 430 28800 MB/sec
Difference: 194976 (677%)

Texel Rate

The GeForce GTX 295 will be much (about 723%) faster with regards to texture filtering than the GeForce GT 430. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GT 430 11200 Mtexels/sec
Difference: 80960 (723%)

Pixel Rate

The GeForce GTX 295 should be a lot (more or less 1052%) faster with regards to anti-aliasing than the GeForce GT 430, and should be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GT 430 2800 Mpixels/sec
Difference: 29456 (1052%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 430

Amazon.com

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GeForce GTX 295

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 430 GeForce GTX 295
Manufacturer nVidia nVidia
Year October 2010 January 8, 2009
Code Name GF108 G200b
Memory 512 MB 896 MB (x2)
Core Speed 700 MHz 576 MHz (x2)
Memory Speed 1800 MHz 1998 MHz (x2)
Power (Max TDP) 60 watts 289 watts
Bandwidth 28800 MB/sec 223776 MB/sec
Texel Rate 11200 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 96 240 (x2)
Texture Mapping Units 16 80 (x2)
Render Output Units 4 28 (x2)
Bus Type GDDR3 GDDR3
Bus Width 128-bit 448-bit (x2)
Fab Process 40 nm 55 nm
Transistors 585 million 1400 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 11 DirectX 10
OpenGL Version OpenGL 4.1 OpenGL 3.1

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 430

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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