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GeForce GT 430 vs GeForce GTX 295

Intro

The GeForce GT 430 features clock speeds of 700 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 96 SPUs as well as 16 TAUs and 4 Rasterization Operator Units.

Compare those specs to the GeForce GTX 295, which has a core clock speed of 576 MHz and a GDDR3 memory speed of 999 MHz. It also makes use of a 448-bit bus, and uses a 55 nm design. It is made up of 240 SPUs, 80 TAUs, and 28 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 60 Watts
GeForce GTX 295 289 Watts
Difference: 229 Watts (382%)

Memory Bandwidth

Theoretically, the GeForce GTX 295 should be much faster than the GeForce GT 430 in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GT 430 28800 MB/sec
Difference: 194976 (677%)

Texel Rate

The GeForce GTX 295 should be much (approximately 723%) more effective at AF than the GeForce GT 430. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GT 430 11200 Mtexels/sec
Difference: 80960 (723%)

Pixel Rate

The GeForce GTX 295 is a lot (about 1052%) faster with regards to full screen anti-aliasing than the GeForce GT 430, and also should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GT 430 2800 Mpixels/sec
Difference: 29456 (1052%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 430

Amazon.com

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GeForce GTX 295

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 430 GeForce GTX 295
Manufacturer nVidia nVidia
Year October 2010 January 8, 2009
Code Name GF108 G200b
Memory 512 MB 896 MB (x2)
Core Speed 700 MHz 576 MHz (x2)
Memory Speed 1800 MHz 1998 MHz (x2)
Power (Max TDP) 60 watts 289 watts
Bandwidth 28800 MB/sec 223776 MB/sec
Texel Rate 11200 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 96 240 (x2)
Texture Mapping Units 16 80 (x2)
Render Output Units 4 28 (x2)
Bus Type GDDR3 GDDR3
Bus Width 128-bit 448-bit (x2)
Fab Process 40 nm 55 nm
Transistors 585 million 1400 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 11 DirectX 10
OpenGL Version OpenGL 4.1 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GT 430

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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