Compare any two graphics cards:
GeForce 8800 GT 256MB vs GeForce GT 430 (OEM)
IntroThe GeForce 8800 GT 256MB comes with a clock frequency of 600 MHz and a GDDR3 memory speed of 700 MHz. It also features a 256-bit bus, and makes use of a 65 nm design. It is comprised of 112 SPUs, 56 Texture Address Units, and 16 ROPs.
Compare all of that to the GeForce GT 430 (OEM), which has core speeds of 700 MHz on the GPU, and 900 MHz on the 2048 MB of GDDR3 RAM. It features 96 SPUs as well as 16 Texture Address Units and 4 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
As far as performance goes, the GeForce 8800 GT 256MB should in theory be a lot superior to the GeForce GT 430 (OEM) in general. (explain)
Texel RateThe GeForce 8800 GT 256MB will be much (about 200%) faster with regards to texture filtering than the GeForce GT 430 (OEM). (explain)
Pixel RateThe GeForce 8800 GT 256MB should be much (about 243%) faster with regards to full screen anti-aliasing than the GeForce GT 430 (OEM), and able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.