Compare any two graphics cards:
GeForce 8800 Ultra vs GeForce GT 430 (OEM)
IntroThe GeForce 8800 Ultra comes with a GPU core speed of 612 MHz, and the 768 MB of GDDR3 RAM runs at 1080 MHz through a 384-bit bus. It also is made up of 128 SPUs, 64 TAUs, and 24 ROPs.Compare that to the GeForce GT 430 (OEM), which features core clock speeds of 700 MHz on the GPU, and 900 MHz on the 2048 MB of GDDR3 memory. It features 96 SPUs as well as 16 TAUs and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 8800 Ultra should perform quite a bit faster than the GeForce GT 430 (OEM) overall. (explain)
Texel RateThe GeForce 8800 Ultra is much (about 250%) faster with regards to texture filtering than the GeForce GT 430 (OEM). (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce 8800 Ultra is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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