Compare any two graphics cards:
GeForce 9800 GT 1GB vs GeForce GT 430 (OEM)
IntroThe GeForce 9800 GT 1GB features a core clock frequency of 600 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 256-bit bus, and uses a 65/55 nm design. It is made up of 112 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.Compare all of that to the GeForce GT 430 (OEM), which uses a 40 nm design. nVidia has set the core speed at 700 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this particular model. It features 96 SPUs along with 16 TAUs and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 9800 GT 1GB should theoretically be quite a bit better than the GeForce GT 430 (OEM) overall. (explain)
Texel RateThe GeForce 9800 GT 1GB is quite a bit (approximately 200%) faster with regards to anisotropic filtering than the GeForce GT 430 (OEM). (explain)
Pixel RateThe GeForce 9800 GT 1GB will be quite a bit (more or less 243%) more effective at anti-aliasing than the GeForce GT 430 (OEM), and also will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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