Compare any two graphics cards:
GeForce GT 430 (OEM) vs Radeon HD 3650 512MB
IntroThe GeForce GT 430 (OEM) features a GPU clock speed of 700 MHz, and the 2048 MB of GDDR3 RAM is set to run at 900 MHz through a 128-bit bus. It also is comprised of 96 Stream Processors, 16 Texture Address Units, and 4 ROPs.Compare those specs to the Radeon HD 3650 512MB, which has GPU core speed of 725 MHz, and 512 MB of GDDR3 RAM running at 800 MHz through a 128-bit bus. It also features 120(24x5) SPUs, 8 Texture Address Units, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GT 430 (OEM) should be just a bit faster than the Radeon HD 3650 512MB in general. (explain)
Texel RateThe GeForce GT 430 (OEM) should be a lot (approximately 93%) faster with regards to texture filtering than the Radeon HD 3650 512MB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 3650 512MB is superior to the GeForce GT 430 (OEM), but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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