Compare any two graphics cards:
GeForce GT 430 (OEM) vs Radeon HD 3650 512MB
IntroThe GeForce GT 430 (OEM) makes use of a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR3 RAM is set to run at a speed of 900 MHz on this particular model. It features 96 SPUs as well as 16 Texture Address Units and 4 ROPs.Compare those specs to the Radeon HD 3650 512MB, which comes with GPU core speed of 725 MHz, and 512 MB of GDDR3 memory set to run at 800 MHz through a 128-bit bus. It also features 120(24x5) Stream Processors, 8 Texture Address Units, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GT 430 (OEM) should theoretically be just a bit better than the Radeon HD 3650 512MB in general. (explain)
Texel RateThe GeForce GT 430 (OEM) will be a lot (more or less 93%) better at texture filtering than the Radeon HD 3650 512MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 3650 512MB is the winner, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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