Compare any two graphics cards:
VS

GeForce GT 430 (OEM) vs Radeon HD 4670 512MB

Intro

The GeForce GT 430 (OEM) features a core clock speed of 700 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 128-bit bus, and uses a 40 nm design. It is comprised of 96 SPUs, 16 Texture Address Units, and 4 ROPs.

Compare all that to the Radeon HD 4670 512MB, which has a clock frequency of 750 MHz and a GDDR4/GDDR3/DDR3/DDR2 memory frequency of 1000 MHz. It also makes use of a 128-bit memory bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 32 TAUs, and 8 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 (OEM) 60 Watts
Radeon HD 4670 512MB 70 Watts
Difference: 10 Watts (17%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4670 512MB should in theory be just a bit better than the GeForce GT 430 (OEM) in general. (explain)

Radeon HD 4670 512MB 32000 MB/sec
GeForce GT 430 (OEM) 28800 MB/sec
Difference: 3200 (11%)

Texel Rate

The Radeon HD 4670 512MB will be quite a bit (about 114%) better at AF than the GeForce GT 430 (OEM). (explain)

Radeon HD 4670 512MB 24000 Mtexels/sec
GeForce GT 430 (OEM) 11200 Mtexels/sec
Difference: 12800 (114%)

Pixel Rate

The Radeon HD 4670 512MB is much (about 114%) better at AA than the GeForce GT 430 (OEM), and also will be able to handle higher screen resolutions better. (explain)

Radeon HD 4670 512MB 6000 Mpixels/sec
GeForce GT 430 (OEM) 2800 Mpixels/sec
Difference: 3200 (114%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 430 (OEM)

Amazon.com

Check prices at:

Radeon HD 4670 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 430 (OEM) Radeon HD 4670 512MB
Manufacturer nVidia AMD
Year October 2010 Sep 10, 2008
Code Name GF108 RV730 XT
Memory 2048 MB 512 MB
Core Speed 700 MHz 750 MHz
Memory Speed 1800 MHz 2000 MHz
Power (Max TDP) 60 watts 70 watts
Bandwidth 28800 MB/sec 32000 MB/sec
Texel Rate 11200 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 6000 Mpixels/sec
Unified Shaders 96 320(64x5)
Texture Mapping Units 16 32
Render Output Units 4 8
Bus Type GDDR3 GDDR4/GDDR3/DDR3/DDR2
Bus Width 128-bit 128-bit
Fab Process 40 nm 55 nm
Transistors 585 million 514 million
Bus PCIe x16 PCIe 2.0 x16, AGP 8x
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 430 (OEM)

Amazon.com

Check prices at:

Radeon HD 4670 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield