Compare any two graphics cards:
GeForce GT 210 vs GeForce GT 430 (OEM)
IntroThe GeForce GT 210 features a clock speed of 589 MHz and a DDR3 memory speed of 800 MHz. It also uses a 64-bit bus, and makes use of a 40 nm design. It features 16 SPUs, 8 Texture Address Units, and 4 ROPs.Compare those specifications to the GeForce GT 430 (OEM), which makes use of a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR3 RAM is set to run at a frequency of 900 MHz on this model. It features 96 SPUs along with 16 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 430 (OEM) will be 125% faster than the GeForce GT 210 in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce GT 430 (OEM) will be quite a bit (more or less 138%) more effective at AF than the GeForce GT 210. (explain)
Pixel RateThe GeForce GT 430 (OEM) should be just a bit (approximately 19%) faster with regards to AA than the GeForce GT 210, and also able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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