Compare any two graphics cards:
GeForce 9800 GTX+ vs GeForce GT 340
IntroThe GeForce 9800 GTX+ uses a 55 nm design. nVidia has set the core speed at 738 MHz. The GDDR3 memory is set to run at a frequency of 1100 MHz on this specific card. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.Compare those specifications to the GeForce GT 340, which features a GPU core clock speed of 550 MHz, and 512 MB of GDDR5 RAM set to run at 850 MHz through a 128-bit bus. It also features 96 Stream Processors, 32 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 9800 GTX+ should be much faster than the GeForce GT 340 overall. (explain)
Texel RateThe GeForce 9800 GTX+ is quite a bit (approximately 168%) more effective at AF than the GeForce GT 340. (explain)
Pixel RateThe GeForce 9800 GTX+ should be much (about 168%) more effective at AA than the GeForce GT 340, and should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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