Compare any two graphics cards:
GeForce GT 340 vs Radeon HD 3650
IntroThe GeForce GT 340 makes use of a 40 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR5 memory is set to run at a frequency of 850 MHz on this specific card. It features 96 SPUs along with 32 Texture Address Units and 8 ROPs.Compare those specs to the Radeon HD 3650, which comes with a clock speed of 725 MHz and a GDDR4 memory frequency of 800 MHz. It also features a 128-bit memory bus, and makes use of a 55 nm design. It is comprised of 120(24x5) SPUs, 8 TAUs, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 340, in theory, should perform quite a bit faster than the Radeon HD 3650 in general. (explain)
Texel RateThe GeForce GT 340 should be a lot (about 203%) faster with regards to texture filtering than the Radeon HD 3650. (explain)
Pixel RateThe GeForce GT 340 will be much (more or less 52%) more effective at full screen anti-aliasing than the Radeon HD 3650, and also should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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