Compare any two graphics cards:
VS

GeForce GT 340 vs Radeon HD 3850 256MB

Intro

The GeForce GT 340 features a clock frequency of 550 MHz and a GDDR5 memory speed of 850 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It features 96 SPUs, 32 TAUs, and 8 Raster Operation Units.

Compare those specifications to the Radeon HD 3850 256MB, which uses a 55 nm design. AMD has set the core speed at 668 MHz. The GDDR3 memory works at a frequency of 828 MHz on this particular card. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 340 69 Watts
Radeon HD 3850 256MB 75 Watts
Difference: 6 Watts (9%)

Memory Bandwidth

As far as performance goes, the GeForce GT 340 should theoretically be just a bit superior to the Radeon HD 3850 256MB overall. (explain)

GeForce GT 340 54400 MB/sec
Radeon HD 3850 256MB 52992 MB/sec
Difference: 1408 (3%)

Texel Rate

The GeForce GT 340 will be quite a bit (approximately 65%) faster with regards to anisotropic filtering than the Radeon HD 3850 256MB. (explain)

GeForce GT 340 17600 Mtexels/sec
Radeon HD 3850 256MB 10688 Mtexels/sec
Difference: 6912 (65%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 3850 256MB is superior to the GeForce GT 340, and very much so. (explain)

Radeon HD 3850 256MB 10688 Mpixels/sec
GeForce GT 340 4400 Mpixels/sec
Difference: 6288 (143%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 340

Amazon.com

Check prices at:

Radeon HD 3850 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 340 Radeon HD 3850 256MB
Manufacturer nVidia AMD
Year February 2010 Nov 19, 2007
Code Name GT215 RV670 PRO
Memory 512 MB 256 MB
Core Speed 550 MHz 668 MHz
Memory Speed 3400 MHz 1656 MHz
Power (Max TDP) 69 watts 75 watts
Bandwidth 54400 MB/sec 52992 MB/sec
Texel Rate 17600 Mtexels/sec 10688 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 10688 Mpixels/sec
Unified Shaders 96 320(64x5)
Texture Mapping Units 32 16
Render Output Units 8 16
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit
Fab Process 40 nm 55 nm
Transistors 727 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 340

Amazon.com

Check prices at:

Radeon HD 3850 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield