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GeForce GT 340 vs Radeon HD 4890 1GB

Intro

The GeForce GT 340 comes with a core clock speed of 550 MHz and a GDDR5 memory speed of 850 MHz. It also features a 128-bit bus, and makes use of a 40 nm design. It is made up of 96 SPUs, 32 Texture Address Units, and 8 Raster Operation Units.

Compare that to the Radeon HD 4890 1GB, which comes with core speeds of 1000 MHz on the GPU, and 975 MHz on the 1024 MB of GDDR5 RAM. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 340 69 Watts
Radeon HD 4890 1GB 190 Watts
Difference: 121 Watts (175%)

Memory Bandwidth

Theoretically, the Radeon HD 4890 1GB should perform a lot faster than the GeForce GT 340 in general. (explain)

Radeon HD 4890 1GB 124800 MB/sec
GeForce GT 340 54400 MB/sec
Difference: 70400 (129%)

Texel Rate

The Radeon HD 4890 1GB will be much (about 127%) better at texture filtering than the GeForce GT 340. (explain)

Radeon HD 4890 1GB 40000 Mtexels/sec
GeForce GT 340 17600 Mtexels/sec
Difference: 22400 (127%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 4890 1GB is superior to the GeForce GT 340, by a large margin. (explain)

Radeon HD 4890 1GB 16000 Mpixels/sec
GeForce GT 340 4400 Mpixels/sec
Difference: 11600 (264%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GT 340

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4890 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GT 340 Radeon HD 4890 1GB
Manufacturer nVidia ATi
Year February 2010 Apr 2, 2009
Code Name GT215 RV790 XT
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16
Memory 512 MB 1024 MB
Core Speed 550 MHz 1000 MHz
Shader Speed 1340 MHz (N/A) MHz
Memory Speed 850 MHz (3400 MHz effective) 975 MHz (3900 MHz effective)
Unified Shaders 96 800(160x5)
Texture Mapping Units 32 40
Render Output Units 8 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.3 OpenGL 3.0
Power (Max TDP) 69 watts 190 watts
Shader Model 4.1 4.1
Bandwidth 54400 MB/sec 124800 MB/sec
Texel Rate 17600 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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