Compare any two graphics cards:
GeForce GT 340 vs Radeon HD 6970
IntroThe GeForce GT 340 features a core clock speed of 550 MHz and a GDDR5 memory speed of 850 MHz. It also uses a 128-bit memory bus, and uses a 40 nm design. It features 96 SPUs, 32 TAUs, and 8 ROPs.Compare those specifications to the Radeon HD 6970, which uses a 40 nm design. AMD has set the core frequency at 880 MHz. The GDDR5 memory runs at a frequency of 1375 MHz on this particular model. It features 1536 SPUs along with 96 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6970 should be quite a bit faster than the GeForce GT 340 overall. (explain)
Texel RateThe Radeon HD 6970 should be a lot (about 380%) faster with regards to anisotropic filtering than the GeForce GT 340. (explain)
Pixel RateThe Radeon HD 6970 should be much (approximately 540%) more effective at full screen anti-aliasing than the GeForce GT 340, and should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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