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GeForce 8800 GTS (G92) vs GeForce GT 340 1GB

Intro

The GeForce 8800 GTS (G92) makes use of a 65 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR3 memory is set to run at a frequency of 970 MHz on this specific model. It features 128 SPUs along with 64 TAUs and 16 Rasterization Operator Units.

Compare all of that to the GeForce GT 340 1GB, which has clock speeds of 550 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 RAM. It features 96 SPUs along with 32 Texture Address Units and 8 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 340 1GB 69 Watts
GeForce 8800 GTS (G92) 135 Watts
Difference: 66 Watts (96%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 GTS (G92) is 14% faster than the GeForce GT 340 1GB overall, because of its greater bandwidth. (explain)

GeForce 8800 GTS (G92) 62080 MB/sec
GeForce GT 340 1GB 54400 MB/sec
Difference: 7680 (14%)

Texel Rate

The GeForce 8800 GTS (G92) should be much (approximately 136%) more effective at texture filtering than the GeForce GT 340 1GB. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
GeForce GT 340 1GB 17600 Mtexels/sec
Difference: 24000 (136%)

Pixel Rate

If using a high resolution is important to you, then the GeForce 8800 GTS (G92) is a better choice, by far. (explain)

GeForce 8800 GTS (G92) 10400 Mpixels/sec
GeForce GT 340 1GB 4400 Mpixels/sec
Difference: 6000 (136%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G92)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GT 340 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G92) GeForce GT 340 1GB
Manufacturer nVidia nVidia
Year Dec 2007 February 2010
Code Name G92 GT215
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 512 MB 1024 MB
Core Speed 650 MHz 550 MHz
Shader Speed 1625 MHz 1340 MHz
Memory Speed 970 MHz 850 MHz
Unified Shaders 128 96
Texture Mapping Units 64 32
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.3
Power (Max TDP) 135 watts 69 watts
Shader Model 4.0 4.1
Bandwidth 62080 MB/sec 54400 MB/sec
Texel Rate 41600 Mtexels/sec 17600 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 4400 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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