Compare any two graphics cards:
VS

GeForce 8800 GTS (G92) vs GeForce GT 340 1GB

Intro

The GeForce 8800 GTS (G92) features core clock speeds of 650 MHz on the GPU, and 970 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the GeForce GT 340 1GB, which has a core clock frequency of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It is made up of 96 SPUs, 32 Texture Address Units, and 8 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 340 1GB 69 Watts
GeForce 8800 GTS (G92) 135 Watts
Difference: 66 Watts (96%)

Memory Bandwidth

Performance-wise, the GeForce 8800 GTS (G92) should in theory be just a bit superior to the GeForce GT 340 1GB in general. (explain)

GeForce 8800 GTS (G92) 62080 MB/sec
GeForce GT 340 1GB 54400 MB/sec
Difference: 7680 (14%)

Texel Rate

The GeForce 8800 GTS (G92) should be a lot (more or less 136%) more effective at anisotropic filtering than the GeForce GT 340 1GB. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
GeForce GT 340 1GB 17600 Mtexels/sec
Difference: 24000 (136%)

Pixel Rate

The GeForce 8800 GTS (G92) is much (more or less 136%) more effective at AA than the GeForce GT 340 1GB, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce 8800 GTS (G92) 10400 Mpixels/sec
GeForce GT 340 1GB 4400 Mpixels/sec
Difference: 6000 (136%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

GeForce GT 340 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G92) GeForce GT 340 1GB
Manufacturer nVidia nVidia
Year Dec 2007 February 2010
Code Name G92 GT215
Memory 512 MB 1024 MB
Core Speed 650 MHz 550 MHz
Memory Speed 1940 MHz 3400 MHz
Power (Max TDP) 135 watts 69 watts
Bandwidth 62080 MB/sec 54400 MB/sec
Texel Rate 41600 Mtexels/sec 17600 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 128 96
Texture Mapping Units 64 32
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 727 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.3

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

GeForce GT 340 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield