Compare any two graphics cards:
VS

GeForce 9800 GTX vs GeForce GT 340 1GB

Intro

The GeForce 9800 GTX comes with a GPU core clock speed of 675 MHz, and the 512 MB of GDDR3 RAM is set to run at 1100 MHz through a 256-bit bus. It also is made up of 128 SPUs, 64 TAUs, and 16 ROPs.

Compare those specs to the GeForce GT 340 1GB, which makes use of a 40 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR5 RAM is set to run at a frequency of 850 MHz on this model. It features 96 SPUs along with 32 Texture Address Units and 8 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 340 1GB 69 Watts
GeForce 9800 GTX 140 Watts
Difference: 71 Watts (103%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GTX should be much faster than the GeForce GT 340 1GB in general. (explain)

GeForce 9800 GTX 70400 MB/sec
GeForce GT 340 1GB 54400 MB/sec
Difference: 16000 (29%)

Texel Rate

The GeForce 9800 GTX should be a lot (approximately 145%) more effective at anisotropic filtering than the GeForce GT 340 1GB. (explain)

GeForce 9800 GTX 43200 Mtexels/sec
GeForce GT 340 1GB 17600 Mtexels/sec
Difference: 25600 (145%)

Pixel Rate

The GeForce 9800 GTX should be quite a bit (approximately 145%) faster with regards to anti-aliasing than the GeForce GT 340 1GB, and capable of handling higher resolutions while still performing well. (explain)

GeForce 9800 GTX 10800 Mpixels/sec
GeForce GT 340 1GB 4400 Mpixels/sec
Difference: 6400 (145%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GTX

Amazon.com

Check prices at:

GeForce GT 340 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GTX GeForce GT 340 1GB
Manufacturer nVidia nVidia
Year April 2008 February 2010
Code Name G92 GT215
Memory 512 MB 1024 MB
Core Speed 675 MHz 550 MHz
Memory Speed 2200 MHz 3400 MHz
Power (Max TDP) 140 watts 69 watts
Bandwidth 70400 MB/sec 54400 MB/sec
Texel Rate 43200 Mtexels/sec 17600 Mtexels/sec
Pixel Rate 10800 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 128 96
Texture Mapping Units 64 32
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 727 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GTX

Amazon.com

Check prices at:

GeForce GT 340 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield