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GeForce GT 340 1GB vs GeForce GTX 295

Intro

The GeForce GT 340 1GB features core speeds of 550 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 memory. It features 96 SPUs along with 32 TAUs and 8 ROPs.

Compare those specifications to the GeForce GTX 295, which has a clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also makes use of a 448-bit bus, and uses a 55 nm design. It is comprised of 240 SPUs, 80 Texture Address Units, and 28 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 340 1GB 69 Watts
GeForce GTX 295 289 Watts
Difference: 220 Watts (319%)

Memory Bandwidth

The GeForce GTX 295 should in theory be quite a bit faster than the GeForce GT 340 1GB in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GT 340 1GB 54400 MB/sec
Difference: 169376 (311%)

Texel Rate

The GeForce GTX 295 should be quite a bit (about 424%) faster with regards to AF than the GeForce GT 340 1GB. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GT 340 1GB 17600 Mtexels/sec
Difference: 74560 (424%)

Pixel Rate

The GeForce GTX 295 will be much (approximately 633%) better at AA than the GeForce GT 340 1GB, and able to handle higher resolutions more effectively. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GT 340 1GB 4400 Mpixels/sec
Difference: 27856 (633%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 340 1GB

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 340 1GB GeForce GTX 295
Manufacturer nVidia nVidia
Year February 2010 January 8, 2009
Code Name GT215 G200b
Memory 1024 MB 896 MB (x2)
Core Speed 550 MHz 576 MHz (x2)
Memory Speed 3400 MHz 1998 MHz (x2)
Power (Max TDP) 69 watts 289 watts
Bandwidth 54400 MB/sec 223776 MB/sec
Texel Rate 17600 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 96 240 (x2)
Texture Mapping Units 32 80 (x2)
Render Output Units 8 28 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 448-bit (x2)
Fab Process 40 nm 55 nm
Transistors 727 million 1400 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10.1 DirectX 10
OpenGL Version OpenGL 3.3 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 340 1GB

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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