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GeForce GT 340 1GB vs Radeon HD 3870 X2 1GB

Intro

The GeForce GT 340 1GB features a clock speed of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It features 96 SPUs, 32 Texture Address Units, and 8 ROPs.

Compare all of that to the Radeon HD 3870 X2 1GB, which has core clock speeds of 825 MHz on the GPU, and 1126 MHz on the 1024 MB of GDDR4 RAM. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 3870 X2 1GB should perform much faster than the GeForce GT 340 1GB overall. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GT 340 1GB 54400 MB/sec
Difference: 89728 (165%)

Texel Rate

The Radeon HD 3870 X2 1GB is quite a bit (approximately 50%) faster with regards to texture filtering than the GeForce GT 340 1GB. (explain)

Radeon HD 3870 X2 1GB 26400 Mtexels/sec
GeForce GT 340 1GB 17600 Mtexels/sec
Difference: 8800 (50%)

Pixel Rate

The Radeon HD 3870 X2 1GB is a lot (about 500%) faster with regards to anti-aliasing than the GeForce GT 340 1GB, and also able to handle higher screen resolutions without slowing down too much. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce GT 340 1GB 4400 Mpixels/sec
Difference: 22000 (500%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 340 1GB

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 340 1GB Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year February 2010 Jan 28, 2008
Code Name GT215 R680
Memory 1024 MB 1024 MB (x2)
Core Speed 550 MHz 825 MHz (x2)
Memory Speed 3400 MHz 2252 MHz (x2)
Power (Max TDP) 69 watts (Unknown) watts
Bandwidth 54400 MB/sec 144128 MB/sec
Texel Rate 17600 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 96 320(64x5) (x2)
Texture Mapping Units 32 16 (x2)
Render Output Units 8 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 727 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GT 340 1GB

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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