Compare any two graphics cards:
GeForce 8400 GS 512MB vs GeForce GT 320
IntroThe GeForce 8400 GS 512MB features a GPU core clock speed of 650 MHz, and the 512 MB of DDR2 RAM runs at 400 MHz through a 64-bit bus. It also is comprised of 16 Stream Processors, 8 TAUs, and 4 Raster Operation Units.Compare all of that to the GeForce GT 320, which makes use of a 40 nm design. nVidia has clocked the core speed at 540 MHz. The GDDR3 memory works at a speed of 790 MHz on this particular card. It features 72 SPUs along with 24 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 320 should theoretically be a lot faster than the GeForce 8400 GS 512MB overall. (explain)
Texel RateThe GeForce GT 320 is much (more or less 149%) better at AF than the GeForce 8400 GS 512MB. (explain)
Pixel RateThe GeForce GT 320 is quite a bit (more or less 66%) better at anti-aliasing than the GeForce 8400 GS 512MB, and will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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