Compare any two graphics cards:
GeForce 8600 GT 256MB DDR2 vs GeForce GT 320
IntroThe GeForce 8600 GT 256MB DDR2 comes with a GPU clock speed of 540 MHz, and the 256 MB of DDR2 memory runs at 400 MHz through a 128-bit bus. It also is comprised of 32 SPUs, 16 TAUs, and 8 ROPs.Compare all of that to the GeForce GT 320, which has GPU clock speed of 540 MHz, and 1024 MB of GDDR3 RAM set to run at 790 MHz through a 128-bit bus. It also is made up of 72 SPUs, 24 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 320 should perform much faster than the GeForce 8600 GT 256MB DDR2 overall. (explain)
Texel RateThe GeForce GT 320 should be quite a bit (more or less 50%) faster with regards to anisotropic filtering than the GeForce 8600 GT 256MB DDR2. (explain)
Pixel RateBoth cards have the exact same pixel rate, so in theory they should perform equally good at at anti-aliasing, and be able to handle the same resolutions. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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