Compare any two graphics cards:
GeForce 9800 GT 512MB vs GeForce GT 320
IntroThe GeForce 9800 GT 512MB uses a 65/55 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 memory works at a speed of 900 MHz on this card. It features 112 SPUs along with 56 Texture Address Units and 16 ROPs.Compare that to the GeForce GT 320, which comes with a core clock frequency of 540 MHz and a GDDR3 memory speed of 790 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It features 72 SPUs, 24 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 9800 GT 512MB should in theory perform much faster than the GeForce GT 320 overall. (explain)
Texel RateThe GeForce 9800 GT 512MB will be quite a bit (about 159%) better at AF than the GeForce GT 320. (explain)
Pixel RateThe GeForce 9800 GT 512MB is a lot (about 122%) better at AA than the GeForce GT 320, and also will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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