Compare any two graphics cards:
GeForce GT 320 vs GeForce GTS 250 1GB
IntroThe GeForce GT 320 uses a 40 nm design. nVidia has set the core speed at 540 MHz. The GDDR3 memory runs at a speed of 790 MHz on this card. It features 72 SPUs along with 24 Texture Address Units and 8 ROPs.Compare all that to the GeForce GTS 250 1GB, which has a core clock speed of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also uses a 256-bit memory bus, and uses a 65/55 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTS 250 1GB should theoretically be a lot superior to the GeForce GT 320 in general. (explain)
Texel RateThe GeForce GTS 250 1GB is much (more or less 264%) more effective at AF than the GeForce GT 320. (explain)
Pixel RateThe GeForce GTS 250 1GB should be a lot (approximately 173%) more effective at FSAA than the GeForce GT 320, and should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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