Compare any two graphics cards:
Radeon HD 5870 vs Radeon HD 6970
IntroThe Radeon HD 5870 has a core clock frequency of 850 MHz and a GDDR5 memory frequency of 1200 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 1600(320x5) SPUs, 80 Texture Address Units, and 32 Raster Operation Units.Compare those specifications to the Radeon HD 6970, which features GPU core speed of 880 MHz, and 2048 MB of GDDR5 memory running at 1375 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 96 TAUs, and 32 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 6970 should be a little bit faster than the Radeon HD 5870 in general. (explain)
Texel RateThe Radeon HD 6970 is much (approximately 24%) better at AF than the Radeon HD 5870. (explain)
Pixel RateThe Radeon HD 6970 should be a bit (about 4%) better at AA than the Radeon HD 5870, and capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
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Comments
One Response to “Radeon HD 5870 vs Radeon HD 6970”[...] presteert die kaart beter en kan die wel op mijn systeem en die vorige niet. Ter vergelijking: http://www.hwcompare.com/6353/radeon...adeon-hd-6970/ Dan zou je toch zeggen dat die hd 6970 ook teveel wordt? Of snap ik het verkeerd [...]