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GeForce GT 320 vs Radeon HD 5550

Intro

The GeForce GT 320 features core speeds of 540 MHz on the GPU, and 790 MHz on the 1024 MB of GDDR3 memory. It features 72 SPUs as well as 24 TAUs and 8 ROPs.

Compare those specifications to the Radeon HD 5550, which comes with a clock speed of 550 MHz and a DDR2 memory frequency of 400 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It is comprised of 320(64x5) SPUs, 16 TAUs, and 8 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GT 320 should in theory be quite a bit faster than the Radeon HD 5550 in general. (explain)

GeForce GT 320 25280 MB/sec
Radeon HD 5550 12800 MB/sec
Difference: 12480 (98%)

Texel Rate

The GeForce GT 320 will be a lot (more or less 47%) faster with regards to texture filtering than the Radeon HD 5550. (explain)

GeForce GT 320 12960 Mtexels/sec
Radeon HD 5550 8800 Mtexels/sec
Difference: 4160 (47%)

Pixel Rate

The Radeon HD 5550 should be a little bit (about 2%) more effective at anti-aliasing than the GeForce GT 320, and will be able to handle higher screen resolutions while still performing well. (explain)

Radeon HD 5550 4400 Mpixels/sec
GeForce GT 320 4320 Mpixels/sec
Difference: 80 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 320

Amazon.com

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Radeon HD 5550

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 320 Radeon HD 5550
Manufacturer nVidia AMD
Year February 2010 February 9, 2010
Code Name GT215 Redwood LE
Memory 1024 MB 512 MB
Core Speed 540 MHz 550 MHz
Memory Speed 1580 MHz 800 MHz
Power (Max TDP) 43 watts (Unknown) watts
Bandwidth 25280 MB/sec 12800 MB/sec
Texel Rate 12960 Mtexels/sec 8800 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 72 320(64x5)
Texture Mapping Units 24 16
Render Output Units 8 8
Bus Type GDDR3 DDR2
Bus Width 128-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 727 million 627 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.3 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GT 320

Amazon.com

Check prices at:

Radeon HD 5550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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