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GeForce GTX 285 1GB vs Radeon HD 6970

Intro

The GeForce GTX 285 1GB has core clock speeds of 648 MHz on the GPU, and 1242 MHz on the 1024 MB of GDDR3 memory. It features 240 SPUs along with 80 TAUs and 32 ROPs.

Compare those specs to the Radeon HD 6970, which has GPU clock speed of 880 MHz, and 2048 MB of GDDR5 RAM running at 1375 MHz through a 256-bit bus. It also features 1536 SPUs, 96 Texture Address Units, and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 285 1GB 204 Watts
Radeon HD 6970 250 Watts
Difference: 46 Watts (23%)

Memory Bandwidth

The Radeon HD 6970, in theory, should be a little bit faster than the GeForce GTX 285 1GB overall. (explain)

Radeon HD 6970 176000 MB/sec
GeForce GTX 285 1GB 158976 MB/sec
Difference: 17024 (11%)

Texel Rate

The Radeon HD 6970 will be quite a bit (about 63%) better at anisotropic filtering than the GeForce GTX 285 1GB. (explain)

Radeon HD 6970 84480 Mtexels/sec
GeForce GTX 285 1GB 51840 Mtexels/sec
Difference: 32640 (63%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 6970 is superior to the GeForce GTX 285 1GB, by a large margin. (explain)

Radeon HD 6970 28160 Mpixels/sec
GeForce GTX 285 1GB 20736 Mpixels/sec
Difference: 7424 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 285 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6970

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 285 1GB Radeon HD 6970
Manufacturer nVidia ATi
Year January 15, 2009 December 2010
Code Name G200b Cayman XT
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 1024 MB 2048 MB
Core Speed 648 MHz 880 MHz
Shader Speed 1476 MHz (N/A) MHz
Memory Speed 1242 MHz 1375 MHz
Unified Shaders 240 1536
Texture Mapping Units 80 96
Render Output Units 32 32
Bus Type GDDR3 GDDR5
Bus Width 512-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 204 watts 250 watts
Shader Model 4.0 5.0
Bandwidth 158976 MB/sec 176000 MB/sec
Texel Rate 51840 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 20736 Mpixels/sec 28160 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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