Compare any two graphics cards:
GeForce GTX 260 216SP 55 nm vs Radeon HD 6950 2GB
IntroThe GeForce GTX 260 216SP 55 nm has a clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also makes use of a 448-bit bus, and makes use of a 55 nm design. It is made up of 216 SPUs, 72 TAUs, and 28 ROPs.Compare that to the Radeon HD 6950 2GB, which comes with a GPU core clock speed of 800 MHz, and 2048 MB of GDDR5 memory set to run at 1250 MHz through a 256-bit bus. It also is made up of 1408 SPUs, 88 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 6950 2GB should theoretically be quite a bit better than the GeForce GTX 260 216SP 55 nm overall. (explain)
Texel RateThe Radeon HD 6950 2GB should be a lot (about 70%) more effective at anisotropic filtering than the GeForce GTX 260 216SP 55 nm. (explain)
Pixel RateThe Radeon HD 6950 2GB will be much (about 59%) better at FSAA than the GeForce GTX 260 216SP 55 nm, and also should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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