Compare any two graphics cards:
GeForce 9600 GT 1GB vs Radeon HD 6950
IntroThe GeForce 9600 GT 1GB uses a 65/55 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 RAM is set to run at a frequency of 900 MHz on this particular card. It features 64 SPUs along with 32 TAUs and 16 Rasterization Operator Units.Compare those specifications to the Radeon HD 6950, which features core speeds of 800 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 1408 SPUs as well as 88 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6950 should perform quite a bit faster than the GeForce 9600 GT 1GB in general. (explain)
Texel RateThe Radeon HD 6950 is quite a bit (approximately 238%) more effective at texture filtering than the GeForce 9600 GT 1GB. (explain)
Pixel RateThe Radeon HD 6950 is much (more or less 146%) more effective at full screen anti-aliasing than the GeForce 9600 GT 1GB, and also capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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