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GeForce 9600 GT 1GB vs Radeon HD 6950

Intro

The GeForce 9600 GT 1GB comes with a GPU core speed of 650 MHz, and the 1024 MB of GDDR3 RAM is set to run at 900 MHz through a 256-bit bus. It also features 64 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare that to the Radeon HD 6950, which has core speeds of 800 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 memory. It features 1408 SPUs as well as 88 TAUs and 32 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 1GB 95 Watts
Radeon HD 6950 200 Watts
Difference: 105 Watts (111%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6950 is 178% quicker than the GeForce 9600 GT 1GB overall, because of its greater bandwidth. (explain)

Radeon HD 6950 160000 MB/sec
GeForce 9600 GT 1GB 57600 MB/sec
Difference: 102400 (178%)

Texel Rate

The Radeon HD 6950 will be a lot (about 238%) better at AF than the GeForce 9600 GT 1GB. (explain)

Radeon HD 6950 70400 Mtexels/sec
GeForce 9600 GT 1GB 20800 Mtexels/sec
Difference: 49600 (238%)

Pixel Rate

The Radeon HD 6950 is much (about 146%) more effective at FSAA than the GeForce 9600 GT 1GB, and also should be able to handle higher screen resolutions better. (explain)

Radeon HD 6950 25600 Mpixels/sec
GeForce 9600 GT 1GB 10400 Mpixels/sec
Difference: 15200 (146%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9600 GT 1GB

Amazon.com

Radeon HD 6950

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9600 GT 1GB Radeon HD 6950
Manufacturer nVidia AMD
Year Feb 2008 December 2010
Code Name G94a/b Cayman Pro
Memory 1024 MB 1024 MB
Core Speed 650 MHz 800 MHz
Memory Speed 1800 MHz 5000 MHz
Power (Max TDP) 95 watts 200 watts
Bandwidth 57600 MB/sec 160000 MB/sec
Texel Rate 20800 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 64 1408
Texture Mapping Units 32 88
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 65/55 nm 40 nm
Transistors 505 million 2640 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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