Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs Radeon HD 6950
IntroThe GeForce 8800 GTS (G80) 320MB comes with a core clock frequency of 513 MHz and a GDDR3 memory speed of 792 MHz. It also features a 320-bit bus, and makes use of a 90 nm design. It is comprised of 96 SPUs, 48 TAUs, and 20 ROPs.Compare that to the Radeon HD 6950, which uses a 40 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 memory is set to run at a speed of 1250 MHz on this card. It features 1408 SPUs along with 88 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 6950 should theoretically be much superior to the GeForce 8800 GTS (G80) 320MB in general. (explain)
Texel RateThe Radeon HD 6950 is a lot (approximately 186%) faster with regards to texture filtering than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 6950 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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