Compare any two graphics cards:
GeForce 9800 GTX vs Radeon HD 6950
IntroThe GeForce 9800 GTX makes use of a 65 nm design. nVidia has set the core frequency at 675 MHz. The GDDR3 RAM works at a speed of 1100 MHz on this particular model. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.Compare those specs to the Radeon HD 6950, which comes with GPU core speed of 800 MHz, and 1024 MB of GDDR5 memory running at 1250 MHz through a 256-bit bus. It also features 1408 SPUs, 88 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6950 should theoretically be a lot faster than the GeForce 9800 GTX in general. (explain)
Texel RateThe Radeon HD 6950 will be quite a bit (more or less 63%) more effective at anisotropic filtering than the GeForce 9800 GTX. (explain)
Pixel RateThe Radeon HD 6950 should be a lot (about 137%) better at full screen anti-aliasing than the GeForce 9800 GTX, and also able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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