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GeForce GTX 280 vs Radeon HD 6950

Intro

The GeForce GTX 280 features core speeds of 602 MHz on the GPU, and 1107 MHz on the 1024 MB of GDDR3 memory. It features 240 SPUs along with 80 TAUs and 32 ROPs.

Compare those specifications to the Radeon HD 6950, which comes with GPU core speed of 800 MHz, and 1024 MB of GDDR5 RAM set to run at 1250 MHz through a 256-bit bus. It also is made up of 1408 SPUs, 88 Texture Address Units, and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6950 200 Watts
GeForce GTX 280 236 Watts
Difference: 36 Watts (18%)

Memory Bandwidth

The Radeon HD 6950 should in theory be a small bit faster than the GeForce GTX 280 in general. (explain)

Radeon HD 6950 160000 MB/sec
GeForce GTX 280 141696 MB/sec
Difference: 18304 (13%)

Texel Rate

The Radeon HD 6950 will be quite a bit (more or less 46%) better at AF than the GeForce GTX 280. (explain)

Radeon HD 6950 70400 Mtexels/sec
GeForce GTX 280 48160 Mtexels/sec
Difference: 22240 (46%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 6950 is a better choice, by far. (explain)

Radeon HD 6950 25600 Mpixels/sec
GeForce GTX 280 19264 Mpixels/sec
Difference: 6336 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 280

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6950

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 280 Radeon HD 6950
Manufacturer nVidia ATi
Year June 17, 2008 December 2010
Code Name G200 Cayman Pro
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 1024 MB 1024 MB
Core Speed 602 MHz 800 MHz
Shader Speed 1296 MHz (N/A) MHz
Memory Speed 1107 MHz 1250 MHz
Unified Shaders 240 1408
Texture Mapping Units 80 88
Render Output Units 32 32
Bus Type GDDR3 GDDR5
Bus Width 512-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 236 watts 200 watts
Shader Model 4.0 5.0
Bandwidth 141696 MB/sec 160000 MB/sec
Texel Rate 48160 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 19264 Mpixels/sec 25600 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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