Compare any two graphics cards:
VS

GeForce 9600 GT 512MB vs Radeon HD 6870

Intro

The GeForce 9600 GT 512MB comes with a GPU clock speed of 650 MHz, and the 512 MB of GDDR3 memory runs at 900 MHz through a 256-bit bus. It also features 64 Stream Processors, 32 TAUs, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 6870, which makes use of a 40 nm design. ATi has set the core frequency at 900 MHz. The GDDR5 memory is set to run at a speed of 1050 MHz on this model. It features 1120 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 512MB 95 Watts
Radeon HD 6870 151 Watts
Difference: 56 Watts (59%)

Memory Bandwidth

In theory, the Radeon HD 6870 is 133% quicker than the GeForce 9600 GT 512MB overall, due to its higher data rate. (explain)

Radeon HD 6870 134400 MB/sec
GeForce 9600 GT 512MB 57600 MB/sec
Difference: 76800 (133%)

Texel Rate

The Radeon HD 6870 is much (about 142%) better at AF than the GeForce 9600 GT 512MB. (explain)

Radeon HD 6870 50400 Mtexels/sec
GeForce 9600 GT 512MB 20800 Mtexels/sec
Difference: 29600 (142%)

Pixel Rate

The Radeon HD 6870 will be quite a bit (more or less 177%) more effective at anti-aliasing than the GeForce 9600 GT 512MB, and also able to handle higher resolutions while still performing well. (explain)

Radeon HD 6870 28800 Mpixels/sec
GeForce 9600 GT 512MB 10400 Mpixels/sec
Difference: 18400 (177%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page.

GeForce 9600 GT 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6870

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9600 GT 512MB Radeon HD 6870
Manufacturer nVidia ATi
Year Feb 2008 October 2010
Code Name G94a/b Barts XT
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 512 MB 1024 MB
Core Speed 650 MHz 900 MHz
Shader Speed 1625 MHz (N/A) MHz
Memory Speed 900 MHz 1050 MHz
Unified Shaders 64 1120
Texture Mapping Units 32 56
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 95 watts 151 watts
Shader Model 4.0 5.0
Bandwidth 57600 MB/sec 134400 MB/sec
Texel Rate 20800 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 28800 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Use Your Computer’s Idle Time For Good!

Join Team Hardware Compare on World Community Grid and put your CPU & GPU's idle time to good use.

First join World Community Grid and then click here to join the team!

Comments

One Response to “GeForce 9600 GT 512MB vs Radeon HD 6870”

[...] Video Card – AMD HD 6870 (Comparison between my old NVIDIA GeForce 9600 GT and the AMD HD 6870) [...]

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree

Join Us On Facebook (NEW!)

Donate

If you've found Hardware Compare useful, we'd appreciate a small donation :)

Feed & Login Links

Pages

Performance Optimization WordPress Plugins by W3 EDGE