Compare any two graphics cards:
GeForce GTX 285 2GB vs Radeon HD 6870
IntroThe GeForce GTX 285 2GB uses a 55 nm design. nVidia has set the core speed at 648 MHz. The GDDR3 RAM works at a frequency of 1242 MHz on this card. It features 240 SPUs as well as 80 TAUs and 32 ROPs.Compare those specs to the Radeon HD 6870, which uses a 40 nm design. AMD has set the core frequency at 900 MHz. The GDDR5 memory works at a frequency of 1050 MHz on this particular card. It features 1120 SPUs along with 56 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 285 2GB, in theory, should be a little bit faster than the Radeon HD 6870 in general. (explain)
Texel RateThe GeForce GTX 285 2GB is a bit (approximately 3%) better at texture filtering than the Radeon HD 6870. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 6870 is superior to the GeForce GTX 285 2GB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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