Compare any two graphics cards:
Radeon HD 5550 vs Radeon HD 6870
IntroThe Radeon HD 5550 has a GPU core speed of 550 MHz, and the 512 MB of DDR2 RAM is set to run at 400 MHz through a 128-bit bus. It also is comprised of 320(64x5) SPUs, 16 TAUs, and 8 ROPs.Compare all of that to the Radeon HD 6870, which uses a 40 nm design. AMD has set the core frequency at 900 MHz. The GDDR5 RAM is set to run at a frequency of 1050 MHz on this specific card. It features 1120 SPUs as well as 56 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon HD 6870 should perform a lot faster than the Radeon HD 5550 in general. (explain)
Texel RateThe Radeon HD 6870 should be much (approximately 473%) more effective at texture filtering than the Radeon HD 5550. (explain)
Pixel RateThe Radeon HD 6870 will be a lot (more or less 555%) faster with regards to full screen anti-aliasing than the Radeon HD 5550, and also should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!