Compare any two graphics cards:
GeForce GTS 150 vs Radeon HD 6850
IntroThe GeForce GTS 150 has a core clock frequency of 740 MHz and a GDDR3 memory speed of 500 MHz. It also uses a 256-bit memory bus, and makes use of a 55 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.Compare all of that to the Radeon HD 6850, which has a clock speed of 775 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It is made up of 960 SPUs, 48 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6850 should be 300% faster than the GeForce GTS 150 overall, due to its greater data rate. (explain)
Texel RateThe GeForce GTS 150 should be much (about 27%) better at AF than the Radeon HD 6850. (explain)
Pixel RateThe Radeon HD 6850 should be a lot (more or less 109%) more effective at anti-aliasing than the GeForce GTS 150, and also should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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