Join Us On Facebook

Compare any two graphics cards:
VS

Radeon HD 4870 X2 vs Radeon HD 6850

Intro

The Radeon HD 4870 X2 makes use of a 55 nm design. ATi has set the core frequency at 750 MHz. The GDDR5 RAM is set to run at a speed of 900 MHz on this card. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

Compare all of that to the Radeon HD 6850, which has a core clock frequency of 775 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It is comprised of 960 SPUs, 48 TAUs, and 32 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6850 127 Watts
Radeon HD 4870 X2 350 Watts
Difference: 223 Watts (176%)

Memory Bandwidth

In theory, the Radeon HD 4870 X2 will be 80% quicker than the Radeon HD 6850 in general, due to its higher bandwidth. (explain)

Radeon HD 4870 X2 230400 MB/sec
Radeon HD 6850 128000 MB/sec
Difference: 102400 (80%)

Texel Rate

The Radeon HD 4870 X2 is quite a bit (about 61%) better at texture filtering than the Radeon HD 6850. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
Radeon HD 6850 37200 Mtexels/sec
Difference: 22800 (61%)

Pixel Rate

The Radeon HD 6850 is a little bit (about 3%) faster with regards to full screen anti-aliasing than the Radeon HD 4870 X2, and also will be able to handle higher resolutions more effectively. (explain)

Radeon HD 6850 24800 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 800 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4870 X2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6850

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4870 X2 Radeon HD 6850
Manufacturer ATi ATi
Year Aug 12, 2008 October 2010
Code Name R700 Barts Pro
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 (PCIe bridge) PCIe x16
Memory 1024 MB (x2) 1024 MB
Core Speed 750 MHz (x2) 775 MHz
Shader Speed N/A MHz (x2) (N/A) MHz
Memory Speed 900 MHz (x2) 1000 MHz
Unified Shaders 800(160x5) (x2) 960
Texture Mapping Units 40 (x2) 48
Render Output Units 16 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 350 watts 127 watts
Shader Model 4.1 5.0
Bandwidth 230400 MB/sec 128000 MB/sec
Texel Rate 60000 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 24000 Mpixels/sec 24800 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree