Compare any two graphics cards:
Radeon HD 6770 vs Radeon HD 6850
IntroThe Radeon HD 6770 comes with a GPU core clock speed of 900 MHz, and the 512 MB of GDDR5 RAM is set to run at 1050 MHz through a 128-bit bus. It also features 800 SPUs, 40 TAUs, and 16 Raster Operation Units.
Compare those specifications to the Radeon HD 6850, which uses a 40 nm design. ATi has clocked the core speed at 775 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this particular card. It features 960 SPUs along with 48 Texture Address Units and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Performance-wise, the Radeon HD 6850 should in theory be much better than the Radeon HD 6770 in general. (explain)
Texel RateThe Radeon HD 6850 is a little bit (about 3%) more effective at texture filtering than the Radeon HD 6770. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 6850 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.
Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.